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Role: Designer and Subject

This project is a data visualization based on a number of different types of data I collected about myself. The topics are; How frequently I played video games, How often my cat brought me his favorite toy (which only lasted a few days as I needed to sleep without a cat clawing at my face), and How many shiny Pokemon I caught that week analyzing the data of each individual. The main point was to design different methods of visualizing each set of data.

The first is a radial diagram showing:

-the game played,

-what time I played

-how much enjoyment I got from playing (on a scale of 1-5)

-what day I played.

The second is a diagram shows:

-how aggressive my cat was about his toy

-where he brought it to me

-what day it was

-what emotion I felt

-how long he bugged me about it

-how he brought it over (as in how he showed me the stick, he might bite me or just drop it at my feet)

-if I put it away or brought it out around the time he brought it

-whether or not I played with him

the third diagram is a modified stacked bar chart with a seperate key showing: 

-what pokemon I caught

-what level the pokemon was at (range)

-what stage it is at in its evolution (1st 2nd or 3rd)

-what type/types it was

-what day I caught it

-if I boosted my odds with a sandwich (a game mechanic that increases spawn rates and shiny rates)

-my opinion on the pokemon

-if something special happened (failed to catch it, or traded it to a friend)

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